{
  "PACK-01": {
    "pack_id": "PACK-01",
    "folder_name": "PACK-01_Brand_and_Web_Core",
    "title": "Agim Studio Brand & Web Core",
    "register": "Warm Archival Workshop",
    "look_skin": "Heritage Archival (#F4F0E6 Linen, #1E3528 Forest Green, #B5924C Antique Brass)",
    "feel_physics": "Smooth page turns, 45-degree screw locks, zero-anxiety finite scroll",
    "target_subdir": "core",
    "cues": [
      {
        "cue_id": "CORE-01",
        "filename": "core_01_agim_sonic_logo_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 116,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Octagonal [12] Crest & Horizontal Thumbs-Up Seal reveal",
        "prompt": "A warm, iconic 2-bar studio logo jingle at 116 BPM in F Major. Upright acoustic bass walks up four notes into a rich, sunny chord of Rhodes electric piano, muted antique brass (trumpet and trombone), and a crisp vibraphone chime on the final beat. Clean studio finish, no fade out."
      },
      {
        "cue_id": "CORE-02",
        "filename": "core_02_talk_teaser_bed_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 110,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "talk.html 3-Min Pre-Call Video & '5 Mins vs 1 Week' Teaser",
        "prompt": "30-second seamless instrumental background loop at 110 BPM in C Major. Warm, confident executive workshop groove with soft brush drums, melodic upright bass, Wurlitzer electric piano, and gentle acoustic guitar rhythm. Calm, intelligent, upbeat, zero vocals, seamless bar loop."
      },
      {
        "cue_id": "CORE-03",
        "filename": "core_03_learn_lesson_complete_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 120,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "learn.html Lesson Complete & Graduation Field Kit unlock",
        "prompt": "A celebratory 4-second achievement fanfare at 120 BPM in G Major. Warm acoustic guitar strum followed by an ascending marimba and antique brass triad resolving on a bright, satisfying G Major 9th chord with a subtle glockenspiel sparkle."
      },
      {
        "cue_id": "CORE-04",
        "filename": "core_04_radar_all_caught_up_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 96,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "radar.agimstudio.com 'You're Up To Date' finite footer",
        "prompt": "A serene, reassuring 3-second resolution motif at 96 BPM in D Major. Soft felt piano and warm vibraphone playing a gentle two-chord cadence that communicates calm completion and peace of mind. No percussion."
      },
      {
        "cue_id": "CORE-05",
        "filename": "core_05_gigs_radar_preview_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 122,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "agimstudio.com/gigs Live Concert Scout & Spotify PKCE",
        "prompt": "24-second seamless indie-rock and electro-funk backstage warmup loop at 122 BPM in E Minor. Punchy live bass guitar, tight hi-hat groove, warm crunch rhythm guitar, and subtle analog synth chords."
      },
      {
        "cue_id": "CORE-06",
        "filename": "core_06_ui_brass_toggle_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.22,
        "bpm": 120,
        "key": "F Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "brass_toggle_6x",
        "trigger": "4-Skin Switcher & 9-Dot Waffle Menu click",
        "prompt": "Modal SFX Preset (brass_toggle_6x): 2ms velvet-noise contact click + 4-mode antique brass resonator."
      },
      {
        "cue_id": "CORE-07",
        "filename": "core_07_prompt_copied_chime_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.65,
        "bpm": 120,
        "key": "C Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "rosewood_marimba_double_6x",
        "trigger": "[Copy One-Shot Prompt] toast confirmation",
        "prompt": "Modal SFX Preset (rosewood_marimba_double_6x): Dual rosewood bar modal strike (C5 -> G5) + shutter release."
      },
      {
        "cue_id": "CORE-08",
        "filename": "core_08_lock_engaged_clunk_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.55,
        "bpm": 120,
        "key": "F Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "vault_brass_latch_6x",
        "trigger": "talk.html 3-Lock Checkboxes & helm.html SSOT Lock Gate",
        "prompt": "Modal SFX Preset (vault_brass_latch_6x): Low-mid iron body thud + sliding brass pin lock."
      }
    ]
  },
  "PACK-02": {
    "pack_id": "PACK-02",
    "folder_name": "PACK-02_Arcade_Lobby_and_Wing_A_Solo",
    "title": "Agim Arcade Hub & Wing A Solo Showcase Games (5 Games)",
    "register": "Slapstick Shed & Party Caper",
    "look_skin": "Bold 3.5-5pt outlines, #2E7D32 Hoodie Green, #FFD93B Sunshine Yellow",
    "feel_physics": "Hooke's Law elastic tension, 45-degree ratchet torque, 60 Hz Newtonian thrusters",
    "target_subdir": "arcade_wing_a",
    "cues": [
      {
        "cue_id": "ARC-00",
        "filename": "arc_00_lobby_workshop_funk_loop.mp3",
        "kind": "loop",
        "duration_sec": 32.0,
        "bpm": 116,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Agim Arcade Hub & Party Lobby main background loop",
        "prompt": "32-second seamless instrumental loop at 116 BPM in F Major. Quirky, infectious 'Deadpan Workshop Funk' featuring a bouncy upright bassline, warm Rhodes piano chords, tight brush snare and hi-hats, and a cheeky muted trumpet and baritone sax melody. Cohesive Jackbox-style party lobby groove, no vocals."
      },
      {
        "cue_id": "ARC-01",
        "filename": "arc_01_player_qr_join_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 1.5,
        "bpm": 116,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Player scans QR code & pops onto TV lobby",
        "prompt": "1.5-second cheerful marimba and muted trumpet two-note ascending pop in F Major (F4 -> C5)."
      },
      {
        "cue_id": "ARC-02",
        "filename": "arc_02_round_launch_fanfare_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 120,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Party Lobby Host clicks Start Game",
        "prompt": "3.5-second upbeat 2-bar big-band brass and snare drumroll launch fanfare at 120 BPM in F Major."
      },
      {
        "cue_id": "ARC-03",
        "filename": "arc_03_scoreboard_victory_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 5.0,
        "bpm": 124,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "End-of-Game Scoreboard & 'Talk to Isaac' Off-Ramp",
        "prompt": "5-second celebratory party game scoreboard fanfare at 124 BPM in C Major with joyful brass and vibraphone."
      },
      {
        "cue_id": "A1-01",
        "filename": "a1_01_fitted_sheet_slapstick_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 128,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "A1: Fitted Sheet Physics active gameplay loop",
        "prompt": "24-second seamless slapstick comedy instrumental loop at 128 BPM in B-flat Major. Playful pizzicato strings, nimble clarinet melody, stride jazz piano, and light woodblock percussion."
      },
      {
        "cue_id": "A1-02",
        "filename": "a1_02_sheet_corner_locked_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 1.8,
        "bpm": 128,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "A1: Fitted Sheet corner snaps onto mattress",
        "prompt": "1.8-second bright xylophone and clarinet 3-note ascending triad in B-flat Major."
      },
      {
        "cue_id": "A1-03",
        "filename": "a1_03_sheet_mastered_victory_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 128,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "A1: Fitted Sheet all 4 corners held (Win!)",
        "prompt": "4-second triumphant slapstick jazz brass fanfare at 128 BPM in B-flat Major."
      },
      {
        "cue_id": "A1-04",
        "filename": "a1_04_sheet_snap_launch_fail_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 128,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "A1: Fitted Sheet elastic snaps & launches AGIM",
        "prompt": "3-second comedic cartoon failure ditty with descending slide-whistle into muted trombone wah-wah."
      },
      {
        "cue_id": "A1-05",
        "filename": "a1_05_elastic_stretch_snap_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.75,
        "bpm": 128,
        "key": "Bb Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "elastic_snap_boing_6x",
        "trigger": "A1: Fitted Sheet high-tension stretch + snap + mattress spring boing",
        "prompt": "Modal SFX Preset (elastic_snap_boing_6x): Cotton friction grain + whip transient + coiled mattress spring FM."
      },
      {
        "cue_id": "A2-01",
        "filename": "a2_01_boundary_micro_haul_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 112,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "A2: Boundary Micro-Haul logistics loop",
        "prompt": "28-second seamless frontier logistics instrumental loop at 112 BPM in D Major. Fingerpicked acoustic guitar and warm banjo blended with a rhythmic analog Minimoog synth arpeggio."
      },
      {
        "cue_id": "A2-02",
        "filename": "a2_02_haul_quota_met_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 112,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "A2: Micro-Haul silo quota completed",
        "prompt": "3.5-second cheerful frontier harmonica, acoustic guitar, and brass victory riff in D Major."
      },
      {
        "cue_id": "A2-03",
        "filename": "a2_03_silo_overflow_fail_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 112,
        "key": "D Min",
        "engine": "flow_music_lyria",
        "trigger": "A2: Micro-Haul conveyor jam / silo overflow",
        "prompt": "3-second frantic runaway banjo roll that comically brakes to a halt with a low tuba honk."
      },
      {
        "cue_id": "A2-04",
        "filename": "a2_04_truck_horn_chute_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.85,
        "bpm": 112,
        "key": "D Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "vintage_horn_ore_chute_6x",
        "trigger": "A2: Micro-Haul ore truck dispatch & chute dump",
        "prompt": "Modal SFX Preset (vintage_horn_ore_chute_6x): Dual-reed pickup horn double-tap + mineral pebble chute clatter."
      },
      {
        "cue_id": "A3-01",
        "filename": "a3_01_loose_screw_blitz_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 132,
        "key": "A Min",
        "engine": "flow_music_lyria",
        "trigger": "A3: Loose Screw Blitz 60s reflex loop",
        "prompt": "24-second seamless high-focus workshop rhythm loop at 132 BPM in A Minor. Tight clockwork marimba arpeggios, crisp rimshot percussion, funky clavinet stabs, and upright bass."
      },
      {
        "cue_id": "A3-02",
        "filename": "a3_02_screw_streak_combo_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 2.0,
        "bpm": 132,
        "key": "A Maj",
        "engine": "flow_music_lyria",
        "trigger": "A3: Loose Screw Blitz 5x/10x alignment streak",
        "prompt": "2-second punchy antique brass and glockenspiel power-up sting in A Major."
      },
      {
        "cue_id": "A3-03",
        "filename": "a3_03_shelf_stabilised_win_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 132,
        "key": "A Maj",
        "engine": "flow_music_lyria",
        "trigger": "A3: Loose Screw Blitz solid shelf victory",
        "prompt": "4-second crisp workshop brass and marimba victory cadence in A Major."
      },
      {
        "cue_id": "A3-04",
        "filename": "a3_04_ratchet_wrench_click_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.35,
        "bpm": 132,
        "key": "A Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "chrome_ratchet_lock_6x",
        "trigger": "A3: Loose Screw Blitz screwdriver ratchet & 45-degree lock",
        "prompt": "Modal SFX Preset (chrome_ratchet_lock_6x): 3 rapid chrome pawl clicks + solid brass torque lock."
      },
      {
        "cue_id": "A4-01",
        "filename": "a4_01_orbit_observatory_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 90,
        "key": "C# Min",
        "engine": "flow_music_lyria",
        "trigger": "A4: Orbit & Dock Newtonian thruster loop",
        "prompt": "30-second seamless cosmic ambient synth loop at 90 BPM in C-sharp Minor. Lush vintage CS-80 and Minimoog analog pads, crystalline Rhodes arpeggio, and deep sub-bass pulse."
      },
      {
        "cue_id": "A4-02",
        "filename": "a4_02_docking_locked_win_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 90,
        "key": "Db Maj",
        "engine": "flow_music_lyria",
        "trigger": "A4: Orbit & Dock smooth airlock capture",
        "prompt": "4.5-second majestic analog synth-brass and celestial chime fanfare in D-flat Major 7th."
      },
      {
        "cue_id": "A4-03",
        "filename": "a4_03_orbit_drift_fail_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 90,
        "key": "C# Min",
        "engine": "flow_music_lyria",
        "trigger": "A4: Orbit & Dock out of fuel / drift fail",
        "prompt": "3-second melancholic descending analog synth blip motif with tape delay fade-out."
      },
      {
        "cue_id": "A4-04",
        "filename": "a4_04_thruster_airlock_clamp_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.9,
        "bpm": 90,
        "key": "Db Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "rcs_thruster_airlock_6x",
        "trigger": "A4: Orbit & Dock retro-thruster burst & magnetic clamp",
        "prompt": "Modal SFX Preset (rcs_thruster_airlock_6x): Nitrogen nozzle hiss + heavy magnetic airlock latch."
      },
      {
        "cue_id": "A5-01",
        "filename": "a5_01_signal_vs_spin_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 104,
        "key": "Eb Maj",
        "engine": "flow_music_lyria",
        "trigger": "A5: Signal vs. Spin headline calibration loop",
        "prompt": "28-second seamless intellectual lo-fi jazz loop at 104 BPM in E-flat Major. Warm Rhodes chords, soft muted trumpet melody, gentle upright bass, and subtle vinyl brush percussion."
      },
      {
        "cue_id": "A5-02",
        "filename": "a5_02_calm_iq_bullseye_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 104,
        "key": "Eb Maj",
        "engine": "flow_music_lyria",
        "trigger": "A5: Signal vs. Spin slider within +-5% of true base rate",
        "prompt": "3.5-second warm vibraphone and muted brass bullseye cadence in E-flat Major."
      },
      {
        "cue_id": "A5-03",
        "filename": "a5_03_headline_spun_fail_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 2.5,
        "bpm": 104,
        "key": "C Min",
        "engine": "flow_music_lyria",
        "trigger": "A5: Signal vs. Spin fooled by sensationalist headline",
        "prompt": "2.5-second dry, ironic muted trumpet and pizzicato bass two-note shrug motif."
      }
    ]
  },
  "PACK-03": {
    "pack_id": "PACK-03",
    "folder_name": "PACK-03_Arcade_Wing_B_TV_Party",
    "title": "Agim Arcade Wing B — 'I'm the TV' Linked Party Games (5 Games)",
    "register": "Slapstick Shed & Party Caper (TV Big Screen + Phone Controllers)",
    "look_skin": "Big-screen TV spectator stage + responsive touch controllers on phones",
    "feel_physics": "Synchronised room timers, sketch canvases, cooperative shed defusal dials",
    "target_subdir": "arcade_wing_b",
    "cues": [
      {
        "cue_id": "B1-01",
        "filename": "b1_01_sketchbook_drawing_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 120,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "B1: Telephone Sketchbook TV drawing timer loop",
        "prompt": "30-second seamless playful sketching loop at 120 BPM in G Major with acoustic ukulele, whistling, and upright bass."
      },
      {
        "cue_id": "B1-02",
        "filename": "b1_02_blueprint_reveal_step_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 2.2,
        "bpm": 120,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "B1: Sketchbook step-by-step chain reveal on TV",
        "prompt": "2.2-second quirky snare roll into a cheeky flute and pizzicato string pop in G Major."
      },
      {
        "cue_id": "B1-03",
        "filename": "b1_03_gallery_finale_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 120,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "B1: Sketchbook full drawing chain reveal completed",
        "prompt": "4.5-second joyful accordion, brass, and upright bass finale flourish in G Major."
      },
      {
        "cue_id": "B1-04",
        "filename": "b1_04_phone_brush_shutter_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.45,
        "bpm": 120,
        "key": "G Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "sketch_charcoal_shutter_6x",
        "trigger": "B1: Sketchbook phone drawing submit click",
        "prompt": "Modal SFX Preset (sketch_charcoal_shutter_6x): Textured paper grain sweep + mechanical shutter click."
      },
      {
        "cue_id": "B2-01",
        "filename": "b2_01_shed_defusal_steady_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 112,
        "key": "C Min",
        "engine": "flow_music_lyria",
        "trigger": "B2: Keep Explaining & Nobody Panics first 60s loop",
        "prompt": "28-second seamless sneaky workshop espionage loop at 112 BPM in C Minor with ticking woodblock and contrabass."
      },
      {
        "cue_id": "B2-02",
        "filename": "b2_02_shed_defusal_final30_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 144,
        "key": "C Min",
        "engine": "flow_music_lyria",
        "trigger": "B2: Shed Defusal final 30s high-tempo loop",
        "prompt": "24-second seamless high-tempo brass and percussion chase loop at 144 BPM in C Minor."
      },
      {
        "cue_id": "B2-03",
        "filename": "b2_03_shed_defused_triumph_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 5.0,
        "bpm": 124,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "B2: Shed Defusal all modules solved in time",
        "prompt": "5-second heroic big-band brass and vibraphone victory fanfare in C Major."
      },
      {
        "cue_id": "B2-04",
        "filename": "b2_04_shed_contraption_kaboom_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 112,
        "key": "C Min",
        "engine": "flow_music_lyria",
        "trigger": "B2: Shed Defusal contraption blows its lid",
        "prompt": "4-second cartoon workshop explosion ditty with low brass blast, sputtering tuba, and loose spring boing."
      },
      {
        "cue_id": "B2-05",
        "filename": "b2_05_wire_snip_valve_hiss_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.8,
        "bpm": 112,
        "key": "C Min",
        "engine": "modal_sfx_6x",
        "modal_preset": "copper_snip_steam_valve_6x",
        "trigger": "B2: Shed Defusal wire snip & steam valve vent",
        "prompt": "Modal SFX Preset (copper_snip_steam_valve_6x): Steel cutter snap + copper wire twang + steam hiss."
      },
      {
        "cue_id": "B3-01",
        "filename": "b3_01_shed_command_chaos_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 138,
        "key": "F Min",
        "engine": "flow_music_lyria",
        "trigger": "B3: Shed Command 90s cooperative control deck loop",
        "prompt": "28-second seamless high-energy retro-synth and funk brass loop at 138 BPM in F Minor."
      },
      {
        "cue_id": "B3-02",
        "filename": "b3_02_sector_warp_win_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 138,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "B3: Shed Command crew survives asteroid wave",
        "prompt": "4-second triumphant 80s arcade synth-brass level-clear fanfare in F Major."
      },
      {
        "cue_id": "B3-03",
        "filename": "b3_03_hull_rattle_klaxon_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.85,
        "bpm": 138,
        "key": "F Min",
        "engine": "modal_sfx_6x",
        "modal_preset": "workshop_klaxon_rattle_6x",
        "trigger": "B3: Shed Command missed instruction / hull bump",
        "prompt": "Modal SFX Preset (workshop_klaxon_rattle_6x): Warm vintage horn + sheet-metal panel rattle."
      },
      {
        "cue_id": "B4-01",
        "filename": "b4_01_bluff_writing_lounge_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 108,
        "key": "A Min",
        "engine": "flow_music_lyria",
        "trigger": "B4: Bluff the Room fake-answer writing loop",
        "prompt": "30-second seamless sly detective lounge jazz loop at 108 BPM in A Minor with upright bass and vibraphone."
      },
      {
        "cue_id": "B4-02",
        "filename": "b4_02_bluff_fooled_you_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 108,
        "key": "A Min",
        "engine": "flow_music_lyria",
        "trigger": "B4: Bluff the Room friends pick your fake answer",
        "prompt": "3-second cheeky baritone sax and brass GOTCHA sting at 108 BPM with rimshot finish."
      },
      {
        "cue_id": "B4-03",
        "filename": "b4_03_bluff_truth_revealed_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 108,
        "key": "A Maj",
        "engine": "flow_music_lyria",
        "trigger": "B4: Bluff the Room real truth reveal",
        "prompt": "3.5-second bright game-show vibraphone, harp glissando, and warm brass chord reveal in A Major."
      },
      {
        "cue_id": "B5-01",
        "filename": "b5_01_wavelength_dial_suspense_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 100,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "B5: Hot Seat Wavelength dial debate loop",
        "prompt": "28-second seamless warm game-show suspense loop at 100 BPM in D Major with pulsing marimba and analog pad."
      },
      {
        "cue_id": "B5-02",
        "filename": "b5_02_wavelength_shield_drumroll_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 100,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "B5: Wavelength brass shield slides open on TV",
        "prompt": "3-second rising snare drumroll and brass crescendo building to a dramatic reveal."
      },
      {
        "cue_id": "B5-03",
        "filename": "b5_03_wavelength_bullseye_jackpot_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 120,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "B5: Wavelength dead-centre target jackpot",
        "prompt": "4.5-second euphoric game-show jackpot fanfare in D Major with big brass horns and bell chimes."
      },
      {
        "cue_id": "B5-04",
        "filename": "b5_04_heavy_brass_dial_ratchet_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.4,
        "bpm": 100,
        "key": "D Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "brass_gear_detent_6x",
        "trigger": "B5: Wavelength turning the semi-circular brass needle",
        "prompt": "Modal SFX Preset (brass_gear_detent_6x): Heavy brass gear-tooth detent click with oil-damped glide."
      }
    ]
  },
  "PACK-04": {
    "pack_id": "PACK-04",
    "folder_name": "PACK-04_Arcade_Wing_C_Phone_Prop",
    "title": "Agim Arcade Wing C — Phone-Only, Physical Prop & TTS Moderator Pack (5 Games)",
    "register": "Slapstick Shed & Party Caper (Dinner Table / Campfire / Phone-as-Prop)",
    "look_skin": "Hold-to-reveal privacy shields, full-bleed forehead cards, tactile brass fuses",
    "feel_physics": "DeviceOrientation tilt-down/up scoring, pass-the-phone relay, automated audio moderation",
    "target_subdir": "arcade_wing_c",
    "cues": [
      {
        "cue_id": "C1-01",
        "filename": "c1_01_village_night_mystery_loop.mp3",
        "kind": "loop",
        "duration_sec": 32.0,
        "bpm": 85,
        "key": "D Min",
        "engine": "flow_music_lyria",
        "trigger": "C1: Dawn in the Village (Werewolf) Night Phase bed",
        "prompt": "32-second seamless atmospheric night-phase mystery loop at 85 BPM in D Minor with celesta, cello drones, and campfire."
      },
      {
        "cue_id": "C1-02",
        "filename": "c1_02_village_day_debate_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 115,
        "key": "D Min",
        "engine": "flow_music_lyria",
        "trigger": "C1: Dawn in the Village 3-Minute Daytime Debate loop",
        "prompt": "30-second seamless acoustic folk-mystery debate loop at 115 BPM in D Minor with acoustic guitar and pizzicato strings."
      },
      {
        "cue_id": "C1-03",
        "filename": "c1_03_dawn_rooster_sunrise_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 110,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "C1: Dawn in the Village sunrise wake-up cue",
        "prompt": "4-second warm morning sunrise acoustic guitar and French horn chord in D Major with village bell chime."
      },
      {
        "cue_id": "C1-04",
        "filename": "c1_04_verdict_point_reveal_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 115,
        "key": "D Min",
        "engine": "flow_music_lyria",
        "trigger": "C1: Dawn in the Village 3-2-1 POINT verdict reveal",
        "prompt": "4-second dramatic timpani roll and brass chord hit revealing the village vote outcome."
      },
      {
        "cue_id": "C1-05",
        "filename": "c1_05_tts_narrator_night_falls.mp3",
        "kind": "tts",
        "duration_sec": 5.5,
        "bpm": 90,
        "key": "D Min",
        "engine": "gemini_tts",
        "voice": "Charon",
        "trigger": "C1 Automated Moderator Step 1",
        "prompt": "Night falls on the village. Place your phones face up on the table, and everyone close your eyes."
      },
      {
        "cue_id": "C1-06",
        "filename": "c1_06_tts_narrator_saboteurs_wake.mp3",
        "kind": "tts",
        "duration_sec": 6.5,
        "bpm": 90,
        "key": "D Min",
        "engine": "gemini_tts",
        "voice": "Charon",
        "trigger": "C1 Automated Moderator Step 2",
        "prompt": "Saboteurs, open your eyes. Look for your fellow Saboteur, and silently tap one village card on your screen. Saboteurs, close your eyes."
      },
      {
        "cue_id": "C1-07",
        "filename": "c1_07_tts_narrator_seer_troublemaker.mp3",
        "kind": "tts",
        "duration_sec": 7.0,
        "bpm": 90,
        "key": "D Min",
        "engine": "gemini_tts",
        "voice": "Charon",
        "trigger": "C1 Automated Moderator Step 3",
        "prompt": "Seer, open your eyes and tap one player's card to reveal their true role. Troublemaker, swap two cards. Everyone close your eyes."
      },
      {
        "cue_id": "C1-08",
        "filename": "c1_08_tts_narrator_dawn_breaks.mp3",
        "kind": "tts",
        "duration_sec": 5.5,
        "bpm": 110,
        "key": "D Maj",
        "engine": "gemini_tts",
        "voice": "Charon",
        "trigger": "C1 Automated Moderator Step 4",
        "prompt": "Dawn breaks across the village! Everyone open your eyes. You have three minutes to find the Saboteur before the vote."
      },
      {
        "cue_id": "C2-01",
        "filename": "c2_01_chameleon_circle_groove_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 110,
        "key": "G Min",
        "engine": "flow_music_lyria",
        "trigger": "C2: Chameleon in the Circle 1-word clue loop",
        "prompt": "28-second seamless cool bongo, upright bass, and pizzicato spy-groove loop at 110 BPM in G Minor."
      },
      {
        "cue_id": "C2-02",
        "filename": "c2_02_chameleon_caught_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 110,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "C2: Chameleon caught by the group",
        "prompt": "3.5-second celebratory detective brass and vibraphone reveal fanfare in G Major."
      },
      {
        "cue_id": "C2-03",
        "filename": "c2_03_chameleon_escapes_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 110,
        "key": "G Min",
        "engine": "flow_music_lyria",
        "trigger": "C2: Chameleon guesses secret word & escapes",
        "prompt": "3.5-second sneaky chromatic clarinet and pizzicato bass getaway riff in G Minor."
      },
      {
        "cue_id": "C3-01",
        "filename": "c3_01_forehead_charades_party_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 126,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "C3: Forehead Charades 60s active guessing loop",
        "prompt": "28-second seamless upbeat street-brass and handclap party loop at 126 BPM in B-flat Major."
      },
      {
        "cue_id": "C3-02",
        "filename": "c3_02_tilt_down_correct_ding_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.65,
        "bpm": 126,
        "key": "Bb Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "forehead_brass_bell_ding_6x",
        "trigger": "C3: Forehead Charades Tilt DOWN (Correct!)",
        "prompt": "Modal SFX Preset (forehead_brass_bell_ding_6x): Dual bronze desk-bell strike (Bb5 -> F6)."
      },
      {
        "cue_id": "C3-03",
        "filename": "c3_03_tilt_up_pass_whoosh_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.5,
        "bpm": 126,
        "key": "Bb Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "card_whoosh_marimba_pass_6x",
        "trigger": "C3: Forehead Charades Tilt UP (Pass card)",
        "prompt": "Modal SFX Preset (card_whoosh_marimba_pass_6x): Card-flip air sweep + descending wooden marimba interval."
      },
      {
        "cue_id": "C3-04",
        "filename": "c3_04_charades_10s_countdown_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 1.2,
        "bpm": 120,
        "key": "Bb Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "hollow_woodblock_buzzer_6x",
        "trigger": "C3: Forehead Charades final countdown woodblock + buzzer",
        "prompt": "Modal SFX Preset (hollow_woodblock_buzzer_6x): Hollow temple-block knock + vintage game-show brass buzzer."
      },
      {
        "cue_id": "C4-01",
        "filename": "c4_01_pass_brass_relay_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 130,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "C4: Pass the Brass Relay ticking category potato loop",
        "prompt": "24-second seamless clockwork brass and snare drum relay loop at 130 BPM in E Minor."
      },
      {
        "cue_id": "C4-02",
        "filename": "c4_02_relay_fuse_splat_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 130,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "C4: Pass the Brass Relay fuse runs out",
        "prompt": "3.5-second comical cartoon brass puff and tuba splat ditty when the hot-potato timer expires."
      },
      {
        "cue_id": "C5-01",
        "filename": "c5_01_mind_meld_zen_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 92,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "C5: Mind-Meld Spectrum 0-100 cooperative loop",
        "prompt": "30-second seamless warm telepathic ambient loop at 92 BPM in F Major with kalimba and Rhodes pad."
      },
      {
        "cue_id": "C5-02",
        "filename": "c5_02_mind_meld_card_ascend_sfx.mp3",
        "kind": "sfx",
        "duration_sec": 0.7,
        "bpm": 92,
        "key": "F Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "kalimba_harmonic_ascend_6x",
        "trigger": "C5: Mind-Meld valid ascending card played",
        "prompt": "Modal SFX Preset (kalimba_harmonic_ascend_6x): Plucked steel-tine kalimba overtone chime."
      },
      {
        "cue_id": "C5-03",
        "filename": "c5_03_mind_meld_perfect_win_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 92,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "C5: Mind-Meld group clears all cards in ascending order",
        "prompt": "4.5-second transcendent harp glissando, vibraphone, and warm brass major-9th chord."
      }
    ]
  },
  "PACK-05": {
    "pack_id": "PACK-05",
    "folder_name": "PACK-05_Boundary_Inc_World_and_Biomes",
    "title": "BOUNDARY INC. — 3D World, Day/Night & Biomes",
    "register": "Frontier & Tactile Toon Sandbox (Overworld & Biomes)",
    "look_skin": "Tactile Toon Matte 3D shading, 6 biome colour palettes, dynamic sky & cave lighting",
    "feel_physics": "60 Hz pointer-lock exploration, flowing water, 20-minute day/night cycle",
    "target_subdir": "boundary_world",
    "cues": [
      {
        "cue_id": "BND-01",
        "filename": "bnd_01_hub_village_day_loop.mp3",
        "kind": "loop",
        "duration_sec": 30.0,
        "bpm": 108,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "Hub Village & Grassland Day (06:00-19:00)",
        "prompt": "45-second seamless sunny frontier homestead instrumental loop at 108 BPM in G Major with fingerpicked acoustic guitar and pedal steel."
      },
      {
        "cue_id": "BND-02",
        "filename": "bnd_02_dawn_break_rooster_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 5.0,
        "bpm": 108,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "06:00 AM Dawn Transition & Bed Night-Skip",
        "prompt": "5-second warm acoustic guitar and French horn morning sunrise flourish in G Major."
      },
      {
        "cue_id": "BND-03",
        "filename": "bnd_03_dusk_warning_horn_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 96,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "19:00 PM Dusk Transition (Raiders Incoming)",
        "prompt": "4-second atmospheric frontier dusk warning motif in E Minor with lone brass horn and tremolo guitar."
      },
      {
        "cue_id": "BND-04",
        "filename": "bnd_04_night_raider_patrol_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 118,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "Nighttime Wilderness & Dust Raider Patrols (19:00-06:00)",
        "prompt": "40-second seamless nocturnal frontier tension loop at 118 BPM in E Minor with pulsing Minimoog bass and muted acoustic guitar."
      },
      {
        "cue_id": "BND-05",
        "filename": "bnd_05_underground_cave_crystal_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 84,
        "key": "A Min",
        "engine": "flow_music_lyria",
        "trigger": "M6 Underground Caves & Crystal Chambers",
        "prompt": "40-second seamless subterranean cavern ambient loop at 84 BPM in A Minor with glass marimba and crystal bell harmonics."
      },
      {
        "cue_id": "BND-06",
        "filename": "bnd_06_biome_forest_canopy_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 102,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "M11 Forest Biome",
        "prompt": "36-second seamless woodland folk instrumental loop at 102 BPM in C Major with acoustic guitar and wooden flute."
      },
      {
        "cue_id": "BND-07",
        "filename": "bnd_07_biome_desert_mesa_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 98,
        "key": "D Min",
        "engine": "flow_music_lyria",
        "trigger": "M11 Desert & Mesa Biome",
        "prompt": "36-second seamless spaghetti-western desert loop at 98 BPM in D Minor with baritone electric guitar and Spanish guitar."
      },
      {
        "cue_id": "BND-08",
        "filename": "bnd_08_biome_snow_tundra_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 88,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "M11 Snow & Frozen Lake Tundra Biome",
        "prompt": "36-second seamless crystalline winter tundra loop at 88 BPM in F Major with felt piano and celesta bells."
      },
      {
        "cue_id": "BND-09",
        "filename": "bnd_09_biome_swamp_bayou_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 94,
        "key": "G Min",
        "engine": "flow_music_lyria",
        "trigger": "M11 Swamp & Reeds Biome",
        "prompt": "36-second seamless southern bayou blues-folk loop at 94 BPM in G Minor with resonator slide guitar and upright bass."
      },
      {
        "cue_id": "BND-10",
        "filename": "bnd_10_biome_crystal_spires_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 96,
        "key": "E Maj",
        "engine": "flow_music_lyria",
        "trigger": "M11 Rare Crystal Fields Biome",
        "prompt": "36-second seamless crystalline synth and harp loop at 96 BPM in E Major."
      }
    ]
  },
  "PACK-06": {
    "pack_id": "PACK-06",
    "folder_name": "PACK-06_Boundary_Inc_Venues_Minigames_and_Action",
    "title": "BOUNDARY INC. — Casino, Saloon, Village Mini-Games, Races & Bosses",
    "register": "Frontier & Tactile Toon Sandbox (Venues, Mini-Games & Combat)",
    "look_skin": "1st-person cottage interiors, glowing casino tables, race gates, boss arenas",
    "feel_physics": "Server-validated mini-game scoring, vehicle drift/boost, boss ground-slam knockback",
    "target_subdir": "boundary_venues",
    "cues": [
      {
        "cue_id": "BND-11",
        "filename": "bnd_11_casino_swing_lounge_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 122,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "Frontier Casino Floor (Roulette, Blackjack, Poker, Dice, Pokies)",
        "prompt": "32-second seamless vintage Vegas-meets-frontier-saloon swing jazz loop at 122 BPM in B-flat Major."
      },
      {
        "cue_id": "BND-12",
        "filename": "bnd_12_pokies_jackpot_win_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 128,
        "key": "Bb Maj",
        "engine": "flow_music_lyria",
        "trigger": "Casino Pokies / Roulette / Blackjack Big Win",
        "prompt": "4.5-second exuberant casino jackpot fanfare in B-flat Major with brass horns and coin bells."
      },
      {
        "cue_id": "BND-13",
        "filename": "bnd_13_comedy_theatre_curtain_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 130,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village Comedy Theatre (M4) stage intro",
        "prompt": "3.5-second classic vaudeville comedy club stage intro riff in F Major ending with a ba-dum-tss rimshot."
      },
      {
        "cue_id": "BND-14",
        "filename": "bnd_14_minigame_colouring_cosy_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 100,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village House: Colouring with the Kid",
        "prompt": "28-second seamless cosy cottage acoustic guitar and music-box marimba loop at 100 BPM in C Major."
      },
      {
        "cue_id": "BND-15",
        "filename": "bnd_15_minigame_sweep_house_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 134,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village House: 60s Sweep the House (M2)",
        "prompt": "24-second seamless brisk ragtime piano and brush-broom percussion loop at 134 BPM in G Major."
      },
      {
        "cue_id": "BND-16",
        "filename": "bnd_16_minigame_dinner_chop_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 124,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village House: Help Cut Dinner & Butcher (M3)",
        "prompt": "24-second seamless lively kitchen polka-folk loop at 124 BPM in D Major with accordion and mandolin."
      },
      {
        "cue_id": "BND-17",
        "filename": "bnd_17_minigame_chicken_chaos_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 148,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village House: Chicken Chaos (M5)",
        "prompt": "24-second seamless high-speed bluegrass banjo and fiddle breakdown at 148 BPM in G Major."
      },
      {
        "cue_id": "BND-18",
        "filename": "bnd_18_minigame_school_quiz_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 110,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village House: Schoolhouse Quiz (M5)",
        "prompt": "28-second seamless playful schoolhouse woodwind, marimba, and pizzicato strings thinking tune at 110 BPM in F Major."
      },
      {
        "cue_id": "BND-19",
        "filename": "bnd_19_minigame_cow_pageant_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 118,
        "key": "A Maj",
        "engine": "flow_music_lyria",
        "trigger": "Village House: Cow Beauty Contest (M5)",
        "prompt": "28-second seamless strutting fashion-runway disco-funk brass and cowbell groove at 118 BPM in A Major."
      },
      {
        "cue_id": "BND-20",
        "filename": "bnd_20_race_start_countdown_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.0,
        "bpm": 136,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "Track & Pylon Races 3-2-1-GO countdown",
        "prompt": "4-second motorsport starting-grid synth-brass countdown launching into a punchy rock guitar riff."
      },
      {
        "cue_id": "BND-21",
        "filename": "bnd_21_race_circuit_action_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 138,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "Track & Pylon Races active lap loop",
        "prompt": "32-second seamless arcade off-road racing loop at 138 BPM in E Minor with surf-rock guitar and Minimoog lead."
      },
      {
        "cue_id": "BND-22",
        "filename": "bnd_22_race_checkered_flag_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 138,
        "key": "E Maj",
        "engine": "flow_music_lyria",
        "trigger": "Track & Pylon Races finish line & podium",
        "prompt": "4.5-second high-energy victory lap guitar and brass fanfare in E Major."
      },
      {
        "cue_id": "BND-23",
        "filename": "bnd_23_boss_dust_king_stone_golem_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 132,
        "key": "D Min",
        "engine": "flow_music_lyria",
        "trigger": "Night Lair & Labyrinth Boss Fights (Dust King & Stone Golem)",
        "prompt": "32-second seamless epic frontier boss-battle loop at 132 BPM in D Minor with war drums and low brass."
      },
      {
        "cue_id": "BND-24",
        "filename": "bnd_24_boss_defeated_loot_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 5.0,
        "bpm": 120,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "Boss Defeated & Crystal/Ore Reward Drop",
        "prompt": "5-second triumphant orchestral brass and crystal-chime loot fanfare in D Major."
      }
    ]
  },
  "PACK-07": {
    "pack_id": "PACK-07",
    "folder_name": "PACK-07_INChurch_Kids_3D_Missions",
    "title": "INChurch Kids — 3D Global Missions Game (Penrith to Cambodia)",
    "register": "Sunny Kids Adventure Mode (Ages 5-12)",
    "look_skin": "Bright Penrith greens, Panthers stadium, warm Cambodian village tones",
    "feel_physics": "Virtual joystick + 1-tap [E] INTERACT, chore mini-games, paper-plane globe flight",
    "target_subdir": "inkids",
    "cues": [
      {
        "cue_id": "INK-01",
        "filename": "ink_01_penrith_sunny_hub_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 120,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "Penrith 3D Overworld Exploration",
        "prompt": "32-second seamless cheerful kids adventure game loop at 120 BPM in C Major with acoustic guitar, marimba, and handclaps."
      },
      {
        "cue_id": "INK-02",
        "filename": "ink_02_chore_car_wash_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 126,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Chore 1: [E] Wash Muddy 4WD",
        "prompt": "24-second seamless splashy surf-pop and marimba kids mini-game loop at 126 BPM in F Major."
      },
      {
        "cue_id": "INK-03",
        "filename": "ink_03_chore_cupcake_stall_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 118,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "Chore 2: [E] Bake & Decorate Cupcakes",
        "prompt": "24-second seamless sweet bakery music-box, pizzicato strings, and celesta loop at 118 BPM in G Major."
      },
      {
        "cue_id": "INK-04",
        "filename": "ink_04_chore_mow_lawn_loop.mp3",
        "kind": "loop",
        "duration_sec": 24.0,
        "bpm": 132,
        "key": "D Maj",
        "engine": "flow_music_lyria",
        "trigger": "Chore 3: [E] Mow Overgrown Yard",
        "prompt": "24-second seamless energetic country-pop banjo, acoustic guitar, and snare drum loop at 132 BPM in D Major."
      },
      {
        "cue_id": "INK-05",
        "filename": "ink_05_chore_5coins_earned_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.5,
        "bpm": 124,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "Chore Completed (+5 Pocket Money Coins!)",
        "prompt": "3.5-second joyful kids game level-complete fanfare in C Major with bright trumpets and glockenspiel."
      },
      {
        "cue_id": "INK-06",
        "filename": "ink_06_altar_faith_promise_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 4.5,
        "bpm": 112,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "INChurch Missions Giving Altar (10/10 Coins Given!)",
        "prompt": "4.5-second uplifting orchestral strings, piano, and French horn blessing fanfare in G Major."
      },
      {
        "cue_id": "INK-07",
        "filename": "ink_07_paper_plane_globe_flight_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 8.0,
        "bpm": 116,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "Banknote Paper Aeroplane Flight (Penrith -> Cambodia)",
        "prompt": "8-second soaring magical cinematic adventure travel cue at 116 BPM in C Major."
      },
      {
        "cue_id": "INK-08",
        "filename": "ink_08_cambodia_village_hope_loop.mp3",
        "kind": "loop",
        "duration_sec": 28.0,
        "bpm": 104,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "Battambang, Cambodia Village Exploration",
        "prompt": "32-second seamless warm Southeast Asian-inspired acoustic folk and bamboo marimba loop at 104 BPM in G Major."
      },
      {
        "cue_id": "INK-09",
        "filename": "ink_09_clean_water_well_victory_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 5.5,
        "bpm": 122,
        "key": "C Maj",
        "engine": "flow_music_lyria",
        "trigger": "Clean Water Well Assembled & Passport Stamp Unlocked!",
        "prompt": "5.5-second triumphant celebration fanfare in C Major with joyful brass, marimba, and water chimes."
      },
      {
        "cue_id": "INK-10",
        "filename": "ink_10_chore_foley_sprite_6x.mp3",
        "kind": "sfx",
        "duration_sec": 0.6,
        "bpm": 120,
        "key": "C Maj",
        "engine": "modal_sfx_6x",
        "modal_preset": "inkids_chore_foley_6x",
        "trigger": "Water Spray, Sponge Squeak, Lawnmower Chug & Coin Clink",
        "prompt": "Modal SFX Preset (inkids_chore_foley_6x): 6x Round-Robin variations for spray, sponge, mower, and coin."
      }
    ]
  },
  "PACK-08": {
    "pack_id": "PACK-08",
    "folder_name": "PACK-08_Cadence_Video_and_Slapstick_Shorts",
    "title": "Cadence Video Studio (FLOW FLOW) — 4-Beat Slapstick Stems & Bumpers",
    "register": "Slapstick Shed & Party Caper (9:16 Short-Form Video & Software Tutorials)",
    "look_skin": "Original AGIM 9:16 vertical framing, 4-Beat Narrative Engine",
    "feel_physics": "Peaceful Illusion -> Over-Engineered Tool -> Kinetic Mishap -> Serene Thumbs-Up",
    "target_subdir": "cadence_shorts",
    "cues": [
      {
        "cue_id": "CAD-01",
        "filename": "cad_01_beat1_peaceful_illusion_stem.mp3",
        "kind": "stem",
        "duration_sec": 8.0,
        "bpm": 104,
        "key": "G Maj",
        "engine": "flow_music_lyria",
        "trigger": "Beat 1 (0-3s): Peaceful Saturday Morning Illusion",
        "prompt": "8-second sunny, carefree Saturday morning acoustic guitar and whistling melody in G Major at 104 BPM."
      },
      {
        "cue_id": "CAD-02",
        "filename": "cad_02_beat2_overengineered_tool_stem.mp3",
        "kind": "stem",
        "duration_sec": 10.0,
        "bpm": 128,
        "key": "E Min",
        "engine": "flow_music_lyria",
        "trigger": "Beat 2 (3-7s): Over-Engineered Robin Hood Tool",
        "prompt": "10-second overly serious, dramatic blueprint-engineering synth and brass march at 128 BPM in E Minor."
      },
      {
        "cue_id": "CAD-03",
        "filename": "cad_03_beat3_kinetic_mishap_sting.mp3",
        "kind": "sfx",
        "duration_sec": 1.8,
        "bpm": 128,
        "key": "E Min",
        "engine": "modal_sfx_6x",
        "modal_preset": "slapstick_mishap_crash_6x",
        "trigger": "Beat 3 (7-8.5s): Kinetic Mishap & Sudden Chaos",
        "prompt": "Modal SFX Preset (slapstick_mishap_crash_6x): Vinyl brake drop + metallic workshop crash + bouncing spring."
      },
      {
        "cue_id": "CAD-04",
        "filename": "cad_04_beat4_serene_thumbs_up_ditty.mp3",
        "kind": "ditty",
        "duration_sec": 3.0,
        "bpm": 116,
        "key": "F Maj",
        "engine": "flow_music_lyria",
        "trigger": "Beat 4 (8.5-10s): Deadpan Composure & Sideways Thumbs-Up ([12])",
        "prompt": "3-second deadpan-cool upright bass and muted trumpet 3-note wink motif in F Major ending with a vibraphone ding."
      }
    ]
  }
}